00:00
00:00
TCKnight

Filters may affect review visibility.

Recent Movie Reviews

115 Movie Reviews

Pretty nice animation. Good work.

Brilliant as always.

I don't tend to give out 5 stars, but this trailer deserves it:

1) Great art style and animation
2) Quality voice acting
3) A simple, but perfect narrative that gave you everything you needed to know about Larry
4) Perfect timing with a newsworthy video game event
5) Awesome hook that is making sit on the edge of my seat waiting for the 1st episode!

Great job, guys!

Recent Game Reviews

138 Game Reviews

This is a very interesting concept for a game and I liked your execution. Very promising.

One thing to note for the future: In your tutorial you paint the murderer as mentally ill and generalize that the mentally ill are inherently violent. The inverse is true: Mentally ill people are more often the victims of violence than the perpetrators. I think you would benefit if you removed such a reference from your game and used a different motivation.

I am really enjoying this game, but I stumbled on something. Not sure if this is intended or a glitch:

In the dragon-riding bonus level, I don't like how you take damage from merely letting the enemies pass you. It makes no sense in the context of the game. What are you guarding back there? Having to destroy every enemy in front of you to pass seems an unnecessary burden, coupled with the fact that the block for picking up the gems seems smaller than the one to get damaged by enemies.

The glitch, if it is one, is the fact that this level seems to run on an endless loop if you don't pass it. I'm not given an option to leave like the 8-bit ghost level. As a bonus level, I don't see this as a good element because it is forcing the player to repeat a part of the game multiple times if they fail, that they could have easily passed by.

It was an okay concept. Principle problems I came across:

1) Steering was bad and unresponsive.
2) You could only shoot in the cardinal directions, while enemy shooters could fire in 360 degrees.
3) Way too many layers. Made it difficult to see what was going on.
4) Finding the neon pink shadows of the scientists was difficult.
5) Considering the level of damage the monsters do to you, the complete lack of health upgrades seems like a glaring issue.

Keep trying, though!

railslave responds:

Thanks for playing
Game takes its cue from phantasy star 2's dungeons and thunderforce 2. So all things considered lol..
Some one will work out how to do it in the time, im still trying :P

Recent Art Reviews

18 Art Reviews

Great pic, all around. I'm loving the colors and the shading. And the background is stellar! The plane and contrail detail is particularly nice.

One piece of constructive criticism for future works: Her neck/head seem a little too far back; even with considering how far out her chest is sticking and the arch in her back. Centering the head slightly (very slightly) to the left could make her posture more natural-looking.

Great work either way!

Wow! That was made in GIMP? I'll have to practice more once I get a new tablet.

Wow, this just brings back memories of Shadow of the Colossus. It has such an ominous feel to it, filled with a sense of apprehension, uncertainty, and emptiness.

Squiggins responds:

Love that game :D

Age 37, Male

Student

Indiana, USA

Joined on 2/7/12

Level:
11
Exp Points:
1,296 / 1,350
Exp Rank:
50,012
Vote Power:
5.35 votes
Rank:
Scout
Global Rank:
35,973
Blams:
10
Saves:
250
B/P Bonus:
4%
Whistle:
Normal
Medals:
1,178