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TCKnight

137 Game Reviews

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The mechanics aren't too shabby. I typically hate top-down shooters because of the independent movements for shooting and running. The turn-based action does slow down game play a bit and the graphics could be better. But it looks like this is merely a prototype for a better game. Keep up the good work. I'm interested to see what you eventually come out with.

Kwing responds:

Thanks! If you're hoping for a more sped-up game, I'm sorry to say you won't be interested in the bigger project, as that too will be turn-based. But ideally it will feature enemies that shoot back at you and cover to duck behind! :)

A simplified Sim-city/Civilization-style game, but very profession in its quality from what I've seen. Love the art style.

Not a bad take on the tower defense game. I like being able to move the villain around. I think the cost of the turrets and other stuff is a little pricey for how little punch they each individually have. Bring it down just a bit.

The game is too obtuse in what you are supposed to do. In similar games, when you click on an item that you can't interact with right then, it gives you a clue as to what you must do. I also think the placement of some of the items is poorly chosen. I nearly missed the obtainable rock because it was almost entirely off-screen on the lower edge.

Kinda slow and clunky. The overall effect makes it a bit lackluster, even if all the parts work.

Not a bad concept, but I feel like the game should pause when you have to draw the planks. With all the constant moving, it's hard to get it exactly where you want it, otherwise.

Those catwalks are waaaay to narrow for the response time I need on a touchpad. Nice game, otherwise. Really looking forward to the movie.

A truly sick and twisted game. Does just as advertised. If I were to ask for one improvement, it would be a slightly less-clunky jumpy control and a better grasp of if you will land on someone or not.

The only thing I didn't like about the game was the increasingly higher cut-off for when the block became out of bounds. Made it a lot more difficult to judge which ones to focus on. Everything else, concept and style, were pretty well executed.

It's definitely difficult, but not exactly fair on some of the questions either. Some of them you just have to guess, since there is no hint in the question and only a few questions require lateral thinking. I've seen others do this better, but the game is at least a nice time waster.

LunarDash responds:

That is why it was called The Excruciating Quiz!

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