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TCKnight

23 Game Reviews w/ Response

All 137 Reviews

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Works well, but nothing original and it gets boring quickly. Would have been nice if it added a twist, like the paddle getting shorter with each point you score.

Pssssssss responds:

Thanks for feedback
i bet on 2 players mode

It's a passable game. Graphics could use some improvement and there is little replay value, but not a bad execution of the concept.

AcetheSuperVillain responds:

Funny you should say that. The various options give it more replay value than any of the other 60 second competition games. We're not allowed to have any upgrades or achievements that last outside the single 60 second match, and I'm not even sure if my battle options will be allowed.

As for graphics, this is only my 2nd time using this style (PicoBrawler2012 being the first) so I'll strive to improve upon them in the future.

There are some slight issues with the controls: 1) can't attack while in the air, 2) jumping seems a little glitchy after a big hit, etc. Also, when a character is thrown off stage, I wish it had a bigger "splash" effect like in SSB. But the game is still awesome due to the your personal touch of crazy style and humor.

JayArmstrongGames responds:

Thanks amigo :) I'll be sure to address that in any follow ups

Style and concept are nice, but the gravity controls are really too difficult to control the block properly. If there was a way to reset to "neutral" gravity, the game might be more fun to play.

trystanr responds:

Ive taken your request into consideration. Space key now stabilizes your person.

The mechanics aren't too shabby. I typically hate top-down shooters because of the independent movements for shooting and running. The turn-based action does slow down game play a bit and the graphics could be better. But it looks like this is merely a prototype for a better game. Keep up the good work. I'm interested to see what you eventually come out with.

Kwing responds:

Thanks! If you're hoping for a more sped-up game, I'm sorry to say you won't be interested in the bigger project, as that too will be turn-based. But ideally it will feature enemies that shoot back at you and cover to duck behind! :)

It's definitely difficult, but not exactly fair on some of the questions either. Some of them you just have to guess, since there is no hint in the question and only a few questions require lateral thinking. I've seen others do this better, but the game is at least a nice time waster.

LunarDash responds:

That is why it was called The Excruciating Quiz!

What I have played so far proves this to be a pretty well thought out game. I had to stop and write a review when you had the note about the cigarette ash being used as a pesticide. Where did you get your info, sir? Because you're mostly right (it's the nicotine, not the ash itself)! Sorry, if that sounded geeky, but I'm an entomologist, so anytime I see someone get the facts straight, it warms my heart. Good job, overall.

ArifRocks responds:

The cigarette ash idea came from a tip I read in some online home care magazine (can't remember which one). Thanks for clarifying. :)

Not bad. Simple. It took me forever to get the "lose" scenario, so I was starting to question whether there was one or not. If you update, please add an option to add more than one bullet to change the odds of the game.

penexxxnsfw responds:

xD may be later i will do that :3 i thought about it too but the problem is i am damn lazy so may ill take a while to put more bullets xD
thx for the review and stars

It's not a bad game, but you need to make the threshold to get upgrades in the beginning easier. After 3 runs and still not being able to buy upgrades, I felt it wasn't worth playing any more.

RedRain responds:

Just for hint , upgrade the damage first, it's worth if you take that first upgrade damage until 2K than upgrade the rest

Pretty sweet meta-management game. I only wished that you got to see more of the action from taking over the cities.

AethosGames responds:

Me too really, it was just to expensive to implement.

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