Works well, but nothing original and it gets boring quickly. Would have been nice if it added a twist, like the paddle getting shorter with each point you score.
Works well, but nothing original and it gets boring quickly. Would have been nice if it added a twist, like the paddle getting shorter with each point you score.
Thanks for feedback
i bet on 2 players mode
It's a passable game. Graphics could use some improvement and there is little replay value, but not a bad execution of the concept.
Funny you should say that. The various options give it more replay value than any of the other 60 second competition games. We're not allowed to have any upgrades or achievements that last outside the single 60 second match, and I'm not even sure if my battle options will be allowed.
As for graphics, this is only my 2nd time using this style (PicoBrawler2012 being the first) so I'll strive to improve upon them in the future.
There are some slight issues with the controls: 1) can't attack while in the air, 2) jumping seems a little glitchy after a big hit, etc. Also, when a character is thrown off stage, I wish it had a bigger "splash" effect like in SSB. But the game is still awesome due to the your personal touch of crazy style and humor.
Thanks amigo :) I'll be sure to address that in any follow ups
Style and concept are nice, but the gravity controls are really too difficult to control the block properly. If there was a way to reset to "neutral" gravity, the game might be more fun to play.
Ive taken your request into consideration. Space key now stabilizes your person.
The mechanics aren't too shabby. I typically hate top-down shooters because of the independent movements for shooting and running. The turn-based action does slow down game play a bit and the graphics could be better. But it looks like this is merely a prototype for a better game. Keep up the good work. I'm interested to see what you eventually come out with.
Thanks! If you're hoping for a more sped-up game, I'm sorry to say you won't be interested in the bigger project, as that too will be turn-based. But ideally it will feature enemies that shoot back at you and cover to duck behind! :)
What I have played so far proves this to be a pretty well thought out game. I had to stop and write a review when you had the note about the cigarette ash being used as a pesticide. Where did you get your info, sir? Because you're mostly right (it's the nicotine, not the ash itself)! Sorry, if that sounded geeky, but I'm an entomologist, so anytime I see someone get the facts straight, it warms my heart. Good job, overall.
The cigarette ash idea came from a tip I read in some online home care magazine (can't remember which one). Thanks for clarifying. :)
It's not a bad game, but you need to make the threshold to get upgrades in the beginning easier. After 3 runs and still not being able to buy upgrades, I felt it wasn't worth playing any more.
Just for hint , upgrade the damage first, it's worth if you take that first upgrade damage until 2K than upgrade the rest
Pretty sweet meta-management game. I only wished that you got to see more of the action from taking over the cities.
Me too really, it was just to expensive to implement.
Age 38, Male
Student
Indiana, USA
Joined on 2/7/12