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TCKnight

137 Game Reviews

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For a clone, it isn't bad. Graphics could be a little better and the animation could be improved. But my main critique is that the beavers can withstand a lot more damage than the pigs in Angry Birds do, making them far more difficult to kill that might be reasonable.

The images are gorgeous and the music is great. The only real drawback is that the game is too easy. For a game like this to be challenging, there needs to be a lot more going on in the image. The chaos creates the challenge. BTW, where do you get all those lovely pictures?

Overall, it's fine. But the health power-ups are completely useless due to their location. Going for them basically guarantees losing a life, making the attempt pointless. I would also like to see a little bit more control over the flight patterns, which cause you to drop a lot faster than you rise.

Acreonte responds:

When developing the game I managed to 'master' the skill of getting the extra life and, as I'm a bad player, I thought people would find it easy actually. Thanks a lot for your feedback, really helpful insight :)

The art style and music are cute, but the mechanics need work. The monsters seem to vary in how easily they'll die from a bomb and the aiming/launch system is difficult to predict how your shot is going to fire.

Simple, but pretty nice mechanics and puzzles.

This game is pretty damn sweet. Good music, good graphics, decent upgrade. Controlling the worm can be tricky at times, but isn't game breaking. I wish there was a time limit on the landmines because they can be a real pain.

This is a nice physics-based game with a good twist to the typical catapult launcher. I liked the use of two characters and especially the aspect of moving the knight around. The graphics are a little bit of a let-down, but that can be something you can work on for the future. I would also like something that would make the enemies more interesting. The static placement is standard for this type of game, but giving them a limited amount of movement or making them an actual threat to the player characters might make things more exciting. Good work.

Karg responds:

thanks for the mini-review :)

maybe, one day, with some funds, it will go toward a trine clone...who knows :)

which graphics have you felt were not good? the game characters, the ingame backgrounds, the menu backgrounds, the user-interface?

Graphics: Okay
Sound: Okay
Mechanics: Poor
Originality: Almost none

I don't want to be that guy, but my grading criteria tends to be a lot more strict when a game is trying to emulate another successful game. Graphics and sound are window dressing for me and don't factor a whole lot if the gameplay is fun, but that isn't happening in this game. You launch the shark, flop around for a few seconds, maybe hit a boat or two, and then die when you hit the water (which makes no sense). If you had wanted to save the game, adding an upgrade system like a lot of catapult games would have been a considerable improvement.

Not trying to knock your efforts, you did put time and energy into this. But if you are riding the coat-tails of someone else, you have to be making a GOOD knock-off.

The control hurt the game. A lot of the environment sort of "rounds off" causing you to slip and fall when you should have landed safely.

It does what was advertised, but it doesn't really have any pay-off unless I'm missing something.

Age 37, Male

Student

Indiana, USA

Joined on 2/7/12

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