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TCKnight

137 Game Reviews

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The mechanics aren't too shabby. I typically hate top-down shooters because of the independent movements for shooting and running. The turn-based action does slow down game play a bit and the graphics could be better. But it looks like this is merely a prototype for a better game. Keep up the good work. I'm interested to see what you eventually come out with.

Kwing responds:

Thanks! If you're hoping for a more sped-up game, I'm sorry to say you won't be interested in the bigger project, as that too will be turn-based. But ideally it will feature enemies that shoot back at you and cover to duck behind! :)

A simplified Sim-city/Civilization-style game, but very profession in its quality from what I've seen. Love the art style.

Not a bad take on the tower defense game. I like being able to move the villain around. I think the cost of the turrets and other stuff is a little pricey for how little punch they each individually have. Bring it down just a bit.

Not a bad concept, but I feel like the game should pause when you have to draw the planks. With all the constant moving, it's hard to get it exactly where you want it, otherwise.

Those catwalks are waaaay to narrow for the response time I need on a touchpad. Nice game, otherwise. Really looking forward to the movie.

A truly sick and twisted game. Does just as advertised. If I were to ask for one improvement, it would be a slightly less-clunky jumpy control and a better grasp of if you will land on someone or not.

The only thing I didn't like about the game was the increasingly higher cut-off for when the block became out of bounds. Made it a lot more difficult to judge which ones to focus on. Everything else, concept and style, were pretty well executed.

Age 38, Male

Student

Indiana, USA

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