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TCKnight

137 Game Reviews

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This is pretty good. Could ask for slightly better graphics, but I thought the ambient music was well-selected and the bonuses were a nice touch. Good work.

This is a nice take on an old concept, however it falls short for a few reasons. 1) The graphics are a little dull and the animation is slow and uninteresting. 2) There is not real strategy as I can see, since you can only see one number at a time and the board is too big to get an accurate estimate of how things will spread. 3) Becomes repetitive after only a few plays. Solid game, overall, but nothing spectacular.

The game's alright, though I feel that it relies more on spamming spells that any real strategy.

It's an okay concept for a game. I'm a fan of Discworld and love that someone else would put the time and effort into making a game for it. Two things that I want to comment on:

1) The battle system is a little underwhelming. As far as I can tell, there is no difference between the characters in terms of how you play, merely the aesthetics. When winning all comes down to luck, it makes for a less enjoyable game.

2) I'm a little concerned about Twoflowers character design. I'm not accusing you of any ill intent, but it's reminiscent of the WWII fanged-Japanese caricature used in propaganda. There could be some flak heading your way, so be ready.

Pretty nice stealth game. However, there's a glitch where you don't have to reach the doors to use the stairways. You just need to be in the general area in order to use them.

I think you give the scientists way too much power compared to Polly. It takes a lot of effort and concentration to know off one of the barrels so that it bonks them on the head. But it's a nice challenge.

It's not a bad game, but it could use some work. I didn't like jumping between screens without knowing where the next platform was, timing the jump was tricky in some spots and there was one screen where the platform above almost keeps you from landing on the one you want. I also thought it was cheap that the clocks could shoot through the landscape, leaving you nothing to hide behind.

What I have played so far proves this to be a pretty well thought out game. I had to stop and write a review when you had the note about the cigarette ash being used as a pesticide. Where did you get your info, sir? Because you're mostly right (it's the nicotine, not the ash itself)! Sorry, if that sounded geeky, but I'm an entomologist, so anytime I see someone get the facts straight, it warms my heart. Good job, overall.

ArifRocks responds:

The cigarette ash idea came from a tip I read in some online home care magazine (can't remember which one). Thanks for clarifying. :)

So delightfully sick and twisted.

Not bad on the concept or execution. Dodging got to be insane after a while. :)

Age 37, Male

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Indiana, USA

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